PalmGine-3D

3D Engine for learning purposes.

Palmgine 3D

PalmGine-3D is a game engine that has been done for the Game Engines subject in the 3rd year of the Game Design and Development grade of CITM (UPC). It has been done in a four month period and tries to be a basic Unity like engine with one high level system.

The high level system we’ve chosen is the implementation of an audio engine called Wwise, so in this engine you are able to create audio listeners, audio sources and audio reverb zones to give audio to the games made with it.

Team Members

"TeamPhoto"

Francisco Ruiz Giménez (left member)

This are Fran’s main contribution to PalmGine3D:

Manel Mourelo Montero (right member)

This are Manels’ main contribution to PalmGine3D:

Main Core Sub-Systems

Module Scene

File System

Importer

Time Manager

Resources Manager

Audio Sub-System

Audio sub-system uses Wwise to read and use the audio banks.

Audio Listener

"AudioListenerComponent"

"AudioListener"

Audio Source

"AudioSourceComponent"

"AudioSource"

"AudioClip"

"TimeToSwap"

"Play-Stop"

"Mute"

"PlayOnAwake"

"Volume"

"Pitch"

"PAN"

Audio Reverb Zone

"AudioReverbZoneComp"

"AudioReverbZone"

Demo Video

Here you can see a short video showing PalmGine3D functionality.

If video is not showing properly click here.

Code Repository

Latest Release

License

Palmgine 3D is under the Apache License 2.0

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.